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Free Stories & Activities

Activities

How To Train Your Robot

Watch your parents turn into robots and obey your commands as you program them on a piece of paper in the activity that became an internet sensation.
(Parents: get ready for a workout.)

  • Ages 5 and up
  • Teaches basics of computer language design, procedural programming, testing and debugging.
foo_red_robot

Activity

Teaching Notes

How To Build A Simple Computer Out Of Anything

Explore how to use different household items to compute a sequence of random numbers in the activity that has stretched the creativity of Stanford University's CS majors.
(Parents: expect loud noises and flying objects in your living room.)

  • Ages 5 and up
  • Teaches design trade-offs, input-output and random number generation that is fundamental to many computing algorithms.
foo_cook

Activity

Teaching Notes

How To Train Your Robot To Jump

Turn arrows up/down/left/right and get your parents to jump/drop/shift in sequence in the activity that proved even toddlers can program.
(Parents: expect your kid to be jumping with you.)

  • Ages 3 - 5
  • Teaches how you can put symbols in sequence to cause a sequence of outputs/actions.
foo_eggplant

Activity

Teaching Notes

Stories

Daena The DNA Detective and the Ugga Ugga Virus

Daena is the smallest detective in the world. She is nano-engineered at the size of a virus so she can investigate the human body. But she's been swimming around a test tube for too long and she is bored out of her mind. Until a dangerous mission comes her way. She and her trusted sidekick, the Dannybot, must succeed or their very own existence is at stake.

  • Ages 8 - 11
  • Demonstrates how computing can be found anywhere, even inside our own body and illustrates some basic computing processes and design patterns.
story3_daena

Story - part 1

Teaching Notes - part 1

Story - part 2

Teaching Notes - part 2

The Dragon's Treasure Makeover

The mighty Dragon has too much treasure she can't find things when she wants to. She posts an ad for a wizard to help. Will the Dragon be happy with the "consultant" or will she burn him to a crisp?

  • Ages 7 - 9
  • Teaches basics of algorithms and data organization.
story2_dragon-treasure

Story

Teaching Notes

What Happened Before The Story Of The Three Little Pigs

We all know that it was not a good idea for the pigs to make homes out of straw or sticks while the Big Bad Wolf lives in the neighborhood. Why did they do it anyway?

  • Ages 5 - 7
  • Teaches that it's important to do research before making a decision or you'll be solving the wrong problem.
story1_piggy

Story

Teaching Notes

LetteRs C4n’t Count. NumbeRs C4n’t Spell

The letter R and the number 4 get into an argument. This is what happens when letters can't count and numbers can't spell. Will they be able to work things out?

  • Ages 4 - 6
  • Teaches that when we combine different skillsets we can solve more difficult technical problems.
story4_letters-numbers

Story

Teaching Notes

 

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